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Knowledge Dissemination and Sustainable Use of Knowledge Networks

Cognitive and social processes of creating, developing, maintaining, and dismantling knowledge networks
Intellectual property, privacy, confidentiality and credibility of information and of participants in knowledge networks
Adapting knowledge networks to human needs, preferences, and abilities, including cognitive, cultural, economic, and educational differences in the access, use, and benefit from knowledge networks
Social Integration and Impacts of Knowledge Networking

New methodologies, metrics, and investigations of the scientific, technical, economic, and human performance capabilities and the social, organizational, and economic impacts of knowledge networks
Ethical, social, political, legal, and economic processes that influence the creation, use, ownership, and governance of knowledge networks
Creation, distribution, life course, and other characteristics of "knowledge capital"





Introduction
Efforts to understand the nature of learning and intelligence, and the realization of these capacities in the human mind, are among the most fundamental activities of science. The goal of LIS is to stimulate research that will advance and integrate concepts of learning and intelligence emerging from theoretical and experimental work in a variety of disciplines, including education, cognitive science, computer science, neuroscience, engineering, social science, and physical science. Accordingly, LIS encompasses studies of learning and intelligence in a wide range of systems, including (but not limited to) the nervous systems of humans or other animals; networks of computers performing complex computations; robotic devices that interact with their environments; social systems of human or non-human species; and, formal and informal learning situations. LIS also includes research that promotes the development and use of learning technologies across a broad range of fields. Development of new scientific knowledge on learning and intelligent systems, and its creative application to education and learning technologies, are integral parts of this solicitation.
There are two parallel and compelling reasons for focusing on the general area of learning and intelligent systems:

First, there has been a convergence of techniques and ideas addressing questions in cognitive science and behavior of intelligent systems. For example, there has been a growing use of neural networks, pattern recognition, visualization, simulation, nonlinear dynamical systems analysis, and probabilistic and statistical learning theory in these fields. As another example, researchers in many disciplines -- including biochemistry, biophysics, neuroscience, and cognitive science -- are studying how the nervous system changes as a result of experience, at levels ranging from individual synapses, to neural circuits, to brain systems subserving complex perceptual and cognitive functions. Although concepts and methods differ across levels of analysis, a growing integration across levels is creating fruitful theoretical frameworks and rich bodies of data for advancing our understanding of learning and intelligent systems.

Second, as our knowledge and understanding of learning, intelligent systems, and information technologies grows, so does the need to integrate and apply this understanding within a broad social context. Research on associated technologies and systems can and has enabled better understanding of learning and cognition and has led to better classroom practice. Integrating research with prototyping in these critical areas promises rapid advances in both theory and application.

For information regarding proposals funded by LIS in FY 1997 see http://www.ehr.nsf.gov/lis/award97.htm



Research Emphases for FY 1998
The research emphases for LIS in FY 1998 are essentially the same as in FY 1997. Specifically, LIS seeks projects that propose:
To identify, investigate, and model the ways natural and artificial systems operate in order to arrive at unifying principles that explain:
How learning and intelligent behavior occur in humans, in other natural systems, and in artificial systems
The types of learning tasks and decision making that are best suited for each
The kinds of information and decisions each characteristically produces or creates
The impact of interactions among alternative interactive learning environments, social contexts and experiences
To enhance the ability of students and researchers to learn and to create by developing a comprehensive set of learning and research tools, methods and technologies that use biological, behavioral, cognitive, linguistic, social, and educational concepts with interactive, collaborative, and multisensory technologies, and are accessible to people with varied abilities, knowledge, and expectations
To further basic research designed to develop fundamental knowledge concerning the nature of learning and intelligence in natural or artificial systems, and to apply such knowledge in a variety of situations such as education, learning technologies, design of robotic devices and smart instrumentation, and networks of computer systems.
 

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